Thursday, June 12, 2014

Temporary Version 1.22[28]

So the reason I haven't updated in a while is a bit of a doozy.  For those of you not in the know on this (which is everyone except my rule-breaker beta testing group, Knights and Exiles), the [28] in brackets is what I use to mark significant edit iterations for a given issue of the rules doc.  Usually, I get to version [8] or [9] and release with the new modifier.  This version is now quite far beyond that point.  Why is this?  Two reasons: 

1. Work
As some of you who have gotten in touch with me directly, I'm a master's student in engineering.  On top of that course-load, for the last 6 months I've been preparing to manage a gaming convention known as PolyCon in the beautiful little town of San Luis Obispo, California. (Stop by if you can - there will be two FoE RPG events running during the con!)

2. Goals

My Goal for version 1.22 is to have all of the 'essential' monster sheets done.  There are lots of other things that have come up in between point 1.21 and that goal, but I don't want to release until I can guarantee that that goal is met. 
Sounds simple enough, right?  Of course, if it was, I would have released the finished edition month ago. 
Sadly, the template I've sort of cornered myself into using for the monster sheets is Microsoft-publisher based.  I haven't been able to recreate it within my specifications in open office-based programs.  This is sad because it's fairly intensive to copy all of the data and abilities of each unique sheet into a consistent format for each of the 100 (exactly 100, by some complete accident) different encounter-templates I'm creating.  

All of that said, I have not abandoned this project.  Not in the least!   In fact, I've been working to make monster template sheets so that I can finish the first book.  When the main book is FINALLY done, I can  get to putting all of these new and crazy ideas I've been getting these last 5 months or so into the splat book (right alongside Changelings, Crystal Ponies, Dragons, Shadow Magic, and Robot player characters!) 

I have 31 of them completed, which is what I've been doing these last three months alongside convention-planning and some extremely intense MatLab and Comsol.  Now that I have the draft templates created for each of them, I can finish about one a day on average, assuming I have time each day to work on them (which I don't usually).   

So, because I recognize that I'm taking way too long, I'm posting an unfinished version (Again). 
The link is >>>HERE<<<
It's not hyperlinked, but the table of contents is accurate up to its point of completion.  (Which is the beginning of the monster manual section.)