Thursday, September 17, 2015

Interlocking Character Generation System v1.0

Hey there wastelanders~ 
You're in for a treat.  I've been developing this neat new method of creating a unified party of characters with interlocking backstories.  It simultaneously generates NPCs and locations to fill your wasteland with! 

I call it the ICGS.  This is the first version (That first link was a .docx;  Here is the PDF)- it'll go through its first round of testing with a group of players on Monday, but you all get a special sneak preview of the first completed version.  (Shhhh... don't tell my players!)  It's based off an interesting system used by the Smallville RPG, with some modifications and genrefication to fit the Fallout:Equestria feel.

Below is a basic flowchart of the progression through the phases, which will make more sense if you actually read through the document.  

Also, one of my more thorough editors finally got back to me with some edits on the 'final' version of the front-half of the core rulebook.  Mostly typos and clarifications, but I've fixed them and updated a PDF and a word doc version to replace what's currently posted. Expect the links to have the corrected files in the next 24 hours.  You can find a list of the corrections and changes in the changelog text file, under the link of the same name. 


  1. Interesting. It looks like a character generation version of the Emotion and Reaction Matrix in Tenra Bansho Zero. Quite neat!

    1. I'm unfamiliar with the source material you're quoting; it's actually based almost entirely on the Smallville RPG character creation system.

  2. Oh it also looks like the docx version of the front half edit is bjorked.