I've player around with the idea of allowing players to successfully salvage repair talismans and some base-line cybernetics off of these critters, but in the end I ended up writing it off as a result of predicted issues with wealth balance. I may change my mind on this when I flesh out the cybernetics for player characters rules in the splat book, however. Until then, enjoy!
Cyberdog – Pre-war cybernetics were not
ready for equine testing in most cases before the bombs fell. However, some of the first large animal model
tests that were successful were done on – you guessed it – dogs. Before even Diamond Dogs, cybernetics designs
were field-tested on the faithful companions of pony kind. Cybernetically
enhanced canines reap the benefits of an extended lifespan, increased strength
and stamina, and –so long as their repair talismans hold out – rapid
regeneration and recovery. Their
increased strength, size and durability tend to put them in the position of
pack-leader among packs of roaming wild dogs.
W-1N0N4 – The loyal dog of
the ministry mare of the MWT is rumored to still be alive even today,
cybernetically altered to the point where she’s more machine than canine. Story has it that she’s the leader of a whole
pack of cyber dogs (4d10 of them at any given time) that ruthlessly guard an
old MWT facility, waiting for their owners to come back to them once more.
Tomorrow's Post: Mirelurks!
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